Jan 27, 2010, 06:47 PM // 18:47
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#21
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by MasterSasori
I don't like Dwayna's sorrow as I don't find the extra heal really to be necessary. OoV is enough keep red bars up. What I feel missing is the PS and to an extent Aegis. I don't feel Aegis too much because of Minion Wall + the OoV, but a widespread AoE from a boss - I still feel that.
I also find Remove Hex to be subpar to Convert Hexes. CH is just so much better because when hexes are cast in PvE, they are piled on and in general, hexes aren't really much of a problem. It's stuff like Soothing that is really dangerous. SoR is also good but I question its use as an elite. Seems superfluous in alot of cases and I'm still looking for the elite that fits my MM best. Choices choices...
As you stated, Dark Fury doesn't work with OoV and I don't find the extra adren to be that necessary. SY can be kept up to a reasonable degree with good mobility.
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Oops, I forgot to change DF. Well, you can remove those two and put in spirit bond and PS, possibly. Although you may encounter e-problems.
Signet of Removal is a great skill when you will have enchants flying around your team. Free condition/hex removal every 5 seconds for no added attribute cost!?1? yes please. This is even more so effective with Mantra of Inscriptions, then you'll see how great it is.
When playing in PUG teams, we often have either a Me/Mo or Mo/Me Cleaner/SoH maintainer (as my pug teams are physical heavy.) with 16 smiting or 12 depending on profession;
Signet of Removal, Hex Eater Signet, Power Drain, Draw Conditions, Leech signet, Mantra of Inscriptions and Strength of Honour.
If you count the damage from SoH being maintained as this build's damage output; it can be quite useful on melee-range heavy teams.
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